2D Animation

Aim
To provide the student with the ability to understand the fundamental concepts of two-dimensional animation and associated tools.
To develop basic two-dimensional animation applications.
On completion of this module, students are expected to be able to:
| 1. |
Design and evaluate techniques for animating objects.
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| 2. |
Make effective use of scripting languages to add interactive features to animation applications.
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| 3. |
Make effective use of scripting languages to animate objects.
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Animation techniques: key framing, tweening.
Controlling Animation: Physical modelling.
Scripting to provide interactive and dynamic aspects to animations.
Animation for the Web.
Simple 2D Game design. Games engines. Collision detection.
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Contact Hours
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Full Time |
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Lectures / Tutorials
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12 |
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Laboratories
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36 |
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Coursework preparation
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24 |
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Assessment
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10 |
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Directed Study |
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Information gathering
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27 |
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Private Study |
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Private Study
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41 |
Key concepts are introduced and illustrated through lectures. In the laboratories the students will progress through a sequence of exercises to develop sufficient knowledge of 2D animation tools and environments to enable them to complete the practical design and implementation of 2D animations.
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Learning Outcomes Assessed
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| Component 1 |
1,2,3
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Component 1 - Coursework
1. REINHARDT, R., and DOWD, S., 2002. The Flash MX Bible. John Wiley & Sons.
2. BHANGAL, S., DAVEY, J., and RHODES G., 2002. Macromedia Flash MX Designers ActionScript Reference. Friends of ED
This course is being offered by:
General Introduction to the School
At the School of Computing, students are offered tremendous flexibility in their studies. They can take advantage of a first foundation year before making a final decision about specialist areas and subjects.
The School hosts a wide range of courses in computing, with an associated range of applications in business, engineering and education.
In all of these, the emphasis is on the vocational application of subjects, with the School encouraging direct input from companies small, large, local and national. Awards have been presented to promising students from companies such as Logica and EDS.
The vast majority of our graduates enter careers appropriate to their qualifications. The computer and software industries are currently extremely buoyant and a number of our graduate have taken up positions with major international companies including IBM, Logica, Scottish Widows, BP and Conoco. Alternatively, many have set up small businesses to supply the oil industry with computing expertise as it has gone down the route of outsourcing to sub-contractors.
Current research areas within the School are extensive and students can enrol for MPhil and PhD research degrees. The School is also involved in Government funded collaborative Teaching Company projects in association with local industry, and joint research projects with companies throughout Europe.
Centrally located at St Andrew St, the School has extensive networked computing facilities which support high quality software with a selection of current operating systems. Access to laboratories is also available most evenings and at weekends.
| Head of School | Professor Ian Allison |
| Number of Staff | 36 |
| Number of Students | 500 |



